How to play?
Game Rules:
- Rule 1: The spinner is an object that the green ball can grab onto. The ball will rotate in the same direction as the spinner.
- Rule 2: When you tap the screen, the ball will release at the point of tapping. It will carry the momentum generated by the spinner.
- Rule 3: Grey spinners rotate clockwise, white spinners rotate anti-clockwise.
- Rule 4: The light grey floor is mainly used for the green ball to roll over. Note that you cannot jump on the floor.
- Rule 5: The green floor is a floor that bounces the ball when you land on it. Note you cannot use jump to boost the jump. The red floor will appear as an obstacle around the other entities. Touching this surface will result in death.
- Rule 6: You must carefully time your taps to release the ball from the spinner at the optimal moment to reach your intended destination, as precision is key in Arctan.
Controls:
- Action: Tap the screen to release the ball from the spinner.
- Action: Use the momentum generated by the spinner to navigate the ball through the level.
- Action: Avoid touching the red floor, as it will cause the ball to die.
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FAQ:
- Q: What is the primary objective in Arctan?
- Q: How exactly do I move the green ball?
- Q: Is there a difference between the spinners?
- Q: What are the consequences of hitting a red floor?
Your main goal is to successfully guide the green ball through complex levels by strategically using spinners and completely avoiding any red surfaces.
The ball attaches to spinners. By tapping the screen, you detach the ball, and it flies off using the momentum from the spinner's rotation.
Yes, grey spinners always rotate in a clockwise direction, while white spinners rotate counter-clockwise. Knowing this is crucial for planning your trajectory.
Hitting a red floor is instantly fatal for the ball, forcing you to restart the current level from the beginning.





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