How to play?
Game Rules:
- Rule 1: The fundamental goal is to shatter the structural integrity of the glass formations and cause their contents to spill.
- Rule 2: This is accomplished through precise calculation and the release of spherical projectiles from elevated positions.
- Rule 3: Resource management is crucial; projectile count is strictly limited, demanding efficiency in every deployment.
- Rule 4: Projectile mass is adjustable. Prolonged contact with the screen interface incrementally increases the sphere's dimensions before release.
- Rule 5: Optimal results require a synergy of spatial awareness—determining the exact drop point—and mass control.
- Rule 6: Anticipate the trajectory and kinetic energy transfer to maximize the impact on the target structures.
- Rule 7: Progression dictates a complete understanding of the physics engine, as subsequent challenges introduce complex environmental variables.
Controls:
- Action: A brief tap initiates an immediate release of a standard-sized projectile at the designated coordinate.
- Action: Sustained pressure on the screen initiates the scaling protocol, expanding the projectile's volume proportionately to the duration of contact.
- Action: Terminating screen contact concludes the scaling phase and simultaneously executes the drop sequence.
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FAQ:
- Q: What constitutes a successful level completion?
- Q: Is there a penalty for exhausting the projectile supply prematurely?
Success is defined by the complete destruction of all targeted glassware and the resulting spill of their liquid contents within the constraints of the available projectile inventory.
Yes. Failing to achieve the objective before depleting your allotted spheres results in an immediate level failure, necessitating a complete restart of that specific stage.





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