How to play?
Game Rules:
- Rule 1: Brown boxes denote positive values. Avoid miscalculating these when summing up targets!
- Rule 2: Red boxes signify negative values. Don't forget to subtract these from your total!
- Rule 3: Green zones dictate placement and conditions. A common pitfall is ignoring the capacity limit; if a green area needs a sum of "3" with a capacity of 2, ensure exactly two boxes equal 3.
- Rule 4: Peach areas manipulate values. For instance, a "-" reverses a positive value or assigns the shown number. A frequent error is pushing a box through a peach area prematurely.
- Rule 5: Victory is achieved when all green area conditions are simultaneously fulfilled.
Controls:
- Move: Navigate the isometric grid using Arrow keys or WASD.
- Push Boxes: Collide with a box to push it. Remember, you can only push, never pull!
- Restart Level: Hit 'R' to reset the level if you corner a box.
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FAQ:
- Q: What happens if I push a box into a peach area?
- Q: Can I pull boxes?
- Q: What if I make a mistake?
The peach area executes its operation on the box. For example, a "-" square negates the box's value, or it might change the value to a specific number. Be careful, this can ruin your math if unplanned!
No, you can only push boxes in Sokoaddons. Planning moves is critical; a common mistake is pushing a box against a wall where it can't be retrieved.
You can always restart the level by pressing the 'R' key. This is your best tool when you've inevitably pushed a block into an unrecoverable position.





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